June 06, 2019
Google’s cloud gaming service, Stadia, launches in November for $10/month
Google today announced that its upcoming cloud gaming service, Stadia, will launch in November and will be priced at $9.99 per month.
The service works on TVs connected to a Chromecast streaming device, and also functions across laptops, desktops, Pixel 3 and Pixel 3a. It does not require a video game console. Dubbed Stadia Pro, the service will provide free access to games like “Destiny 2,” along with discounts on game purchases.
Google is also selling a Stadia Founder’s Edition that comes with a Chromecast Ultra, a limited edition night blue Stadia controller, three months of Stadia Pro and a three-month buddy pass, so you can gift access to someone else, and get access to the full version of “Destiny 2.” It’s priced at $129 and available for preorder now.
Cloud Based Video Gaming Platforms Accelerating… So Will Cellular Data Consumption
Google is joining a host of providers including Microsoft and Apple to launch seamless cloud based gaming offerings to all form factors : Laptops/PCs, Smartphones and Tablets.
You’ll see below that Google intends to stream in 4K (mobilityView predicted high definition video gaming streaming earlier this year would be the norm); and we know that 4K video streams consume data at a rate of at least 7gb / hour (according to Netflix) and according to some operators closer to 10 gb / hour.
The difference between standard video game snacking and cloud based gaming is as follows:
- Snacking is a 10 minute to 20 minute activity
- Cloud based gaming is immersive and can last for multiple hours
- Arcade is single player with perhaps a light touch of interaction into the community [very light data usage]
- Cloud based gaming is multi-player and multi-interactive [very high data usage]